Nim
![Team_4_Nim.jpg](https://static.wixstatic.com/media/e89a80_37af1fb40d7247c691e0dbc482690075~mv2.jpg/v1/fill/w_341,h_480,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Team_4_Nim.jpg)
Role: Technical Level Designer
Development Time: 4 Weeks (2019)
Tools: Unreal Engine 4
Team: 12
Contributions:
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Tutorial Level
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Opening and End Cinematic
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Initial Prototype
About
Nim is a Third-Person Puzzle Platformer with a Hook and Tethering Mechanic where the player can Tether Physics based Objects together in conjunction with a Swing Mechanic in order to traverse the environment.
![Nim - Intro](https://static.wixstatic.com/media/e89a80_50296e111f284174bf1abd8f5409398f~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_50296e111f284174bf1abd8f5409398f~mv2.jpg)
![Nim - Character Close Up](https://static.wixstatic.com/media/e89a80_ba5b93315ffc4561a9b4359e73206fef~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_ba5b93315ffc4561a9b4359e73206fef~mv2_d_3840_2080_s_2.jpg)
![Nim - Swinging](https://static.wixstatic.com/media/e89a80_5076844fc93c4d15a29a48f1f156ed98~mv2.jpg/v1/fill/w_980,h_575,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_5076844fc93c4d15a29a48f1f156ed98~mv2.jpg)
![Nim - Intro](https://static.wixstatic.com/media/e89a80_50296e111f284174bf1abd8f5409398f~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_50296e111f284174bf1abd8f5409398f~mv2.jpg)
(Hover Over for More)
Mechanics
Hook and Swing
Swing Across gaps.
![Swing Mechanic](https://static.wixstatic.com/media/e89a80_78593f1ae12b47dbae81b22c3cde9a0d~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_78593f1ae12b47dbae81b22c3cde9a0d~mv2.gif)
The Player can Hook and Swing across gaps
![Swing Mechanic](https://static.wixstatic.com/media/e89a80_502494928bb4468d858a63bdddad3124~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_502494928bb4468d858a63bdddad3124~mv2.gif)
The Player can Hook and Swing across gaps
![Swing Mechanic](https://static.wixstatic.com/media/e89a80_78593f1ae12b47dbae81b22c3cde9a0d~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_78593f1ae12b47dbae81b22c3cde9a0d~mv2.gif)
The Player can Hook and Swing across gaps
(Hover Over for More)
Hook and Tether
Tether certain objects to anything in the environment.
![Hook And Tether](https://static.wixstatic.com/media/e89a80_1fa3617184e04ae7b5dd6038952b7116~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_1fa3617184e04ae7b5dd6038952b7116~mv2.gif)
Hook and Tether certain objects to anything in the environment.
![Hook And Tether](https://static.wixstatic.com/media/e89a80_3884493858fc405d8d7aefd09cde57fa~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_3884493858fc405d8d7aefd09cde57fa~mv2.gif)
Hook and Tether certain objects to anything in the environment.
![Hook And Tether](https://static.wixstatic.com/media/e89a80_1fa3617184e04ae7b5dd6038952b7116~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_1fa3617184e04ae7b5dd6038952b7116~mv2.gif)
Hook and Tether certain objects to anything in the environment.
(Hover Over for More)
Slow Motion
Slow Down Time to easier Hook while flying fast
![Slow Motion](https://static.wixstatic.com/media/e89a80_ac96fdab03a64c3fa73225d9c0e5dae9~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_ac96fdab03a64c3fa73225d9c0e5dae9~mv2.gif)
Slow Time to easier Hook to objects
![Slow Motion](https://static.wixstatic.com/media/e89a80_88dfee1878cb4b77a3cb8099615753c9~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_88dfee1878cb4b77a3cb8099615753c9~mv2.gif)
Slow Time to easier Hook to objects
![Slow Motion](https://static.wixstatic.com/media/e89a80_ac96fdab03a64c3fa73225d9c0e5dae9~mv2.gif/v1/fill/w_320,h_180,al_c,pstr/e89a80_ac96fdab03a64c3fa73225d9c0e5dae9~mv2.gif)
Slow Time to easier Hook to objects
(Hover Over for More)
Tutorial Level Design
Tutorial Level
Tutorial Play Through
Complete Play through of the Entire game available Here
![Start Area - Blockout Pass](https://static.wixstatic.com/media/e89a80_e0c0dcdfbd0a49cd9a46a7ae7edaef5f~mv2_d_3200_1720_s_2.jpg/v1/fill/w_980,h_527,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_e0c0dcdfbd0a49cd9a46a7ae7edaef5f~mv2_d_3200_1720_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Start Area - First Art Pass](https://static.wixstatic.com/media/e89a80_4dd240c70dd74446b9fe6ad284dff833~mv2_d_2770_1796_s_2.jpg/v1/fill/w_980,h_635,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_4dd240c70dd74446b9fe6ad284dff833~mv2_d_2770_1796_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Start Area - Final Art Pass](https://static.wixstatic.com/media/e89a80_5e3c813c61d34cc6b60747976cac26d7~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_5e3c813c61d34cc6b60747976cac26d7~mv2_d_3840_2080_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Start Area - Blockout Pass](https://static.wixstatic.com/media/e89a80_e0c0dcdfbd0a49cd9a46a7ae7edaef5f~mv2_d_3200_1720_s_2.jpg/v1/fill/w_980,h_527,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_e0c0dcdfbd0a49cd9a46a7ae7edaef5f~mv2_d_3200_1720_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
(Hover Over for More)
Starting Area
The Vista
![Vista to End Goal - Blockout](https://static.wixstatic.com/media/e89a80_0a8cebd1170f472abf8bebd3044c3647~mv2_d_3200_1720_s_2.jpg/v1/fill/w_980,h_527,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_0a8cebd1170f472abf8bebd3044c3647~mv2_d_3200_1720_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Vista to End Goal - First Art Pass](https://static.wixstatic.com/media/e89a80_c299a91fc92e47bbad206dc1f46e644b~mv2_d_2770_1796_s_2.jpg/v1/fill/w_980,h_635,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_c299a91fc92e47bbad206dc1f46e644b~mv2_d_2770_1796_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Vista to End Goal - Final Art Pass](https://static.wixstatic.com/media/e89a80_9e38e139d13043e3aa852131fc2f8204~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_9e38e139d13043e3aa852131fc2f8204~mv2_d_3840_2080_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Vista to End Goal - Blockout](https://static.wixstatic.com/media/e89a80_0a8cebd1170f472abf8bebd3044c3647~mv2_d_3200_1720_s_2.jpg/v1/fill/w_980,h_527,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_0a8cebd1170f472abf8bebd3044c3647~mv2_d_3200_1720_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
(Hover Over for More)
![Nim - IntroToSwing](https://static.wixstatic.com/media/e89a80_bd427bba5d0446a6adf61752d4e46809~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_bd427bba5d0446a6adf61752d4e46809~mv2.gif)
![Intro To Swing - First Blockout](https://static.wixstatic.com/media/e89a80_ca950168fe124a66a4ac88daf160404c~mv2_d_3200_1720_s_2.jpg/v1/fill/w_980,h_527,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_ca950168fe124a66a4ac88daf160404c~mv2_d_3200_1720_s_2.jpg)
![Intro To Swing - Final Art Pass](https://static.wixstatic.com/media/e89a80_cb623bf1d70840bfab1831f1fdf615ab~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_cb623bf1d70840bfab1831f1fdf615ab~mv2_d_3840_2080_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Nim - IntroToSwing](https://static.wixstatic.com/media/e89a80_bd427bba5d0446a6adf61752d4e46809~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_bd427bba5d0446a6adf61752d4e46809~mv2.gif)
(Hover Over for More)
Introduction to Swing
Introduction to Tethering
![Nim - IntroToTethering](https://static.wixstatic.com/media/e89a80_cfa916d5f0384305af66272ac79342df~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_cfa916d5f0384305af66272ac79342df~mv2.gif)
![Intro to Hook & Tether - First Block](https://static.wixstatic.com/media/e89a80_7624a65e32d3429aa470fe880a2b3300~mv2_d_3200_1720_s_2.jpg/v1/fill/w_980,h_527,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_7624a65e32d3429aa470fe880a2b3300~mv2_d_3200_1720_s_2.jpg)
![Intro to Hook and Tether - Final Art](https://static.wixstatic.com/media/e89a80_971d0df25c994998806daaacd22cb0c8~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_971d0df25c994998806daaacd22cb0c8~mv2_d_3840_2080_s_2.jpg)
Overlooks the End Goal and the way the player has to traverse to get there.
![Nim - IntroToTethering](https://static.wixstatic.com/media/e89a80_cfa916d5f0384305af66272ac79342df~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_cfa916d5f0384305af66272ac79342df~mv2.gif)
(Hover Over for More)
![Nim - IntroToSlowReiterateSwing](https://static.wixstatic.com/media/e89a80_8065cff9552a44c9811e50319a8dd5c0~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_8065cff9552a44c9811e50319a8dd5c0~mv2.gif)
![Nim - Intro To SlowMotion SwingCombo](https://static.wixstatic.com/media/e89a80_50888afee44943b2aba78475c8ca1767~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_50888afee44943b2aba78475c8ca1767~mv2_d_3840_2080_s_2.jpg)
![Nim - IntroToSlowReiterateSwing](https://static.wixstatic.com/media/e89a80_8065cff9552a44c9811e50319a8dd5c0~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_8065cff9552a44c9811e50319a8dd5c0~mv2.gif)
(Hover Over for More)
Introduction to Slow-Motion
Ends with the Culmination of All Mechanics
![Nim - CulminationOfAll](https://static.wixstatic.com/media/e89a80_91ea79e8b17849ea92771760238cabc4~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_91ea79e8b17849ea92771760238cabc4~mv2.gif)
![Nim - Tethering Swing Combo](https://static.wixstatic.com/media/e89a80_ad118457b7dd4665a55545e24d0b02d1~mv2_d_3840_2080_s_2.jpg/v1/fill/w_980,h_531,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e89a80_ad118457b7dd4665a55545e24d0b02d1~mv2_d_3840_2080_s_2.jpg)
![Nim - CulminationOfAll](https://static.wixstatic.com/media/e89a80_91ea79e8b17849ea92771760238cabc4~mv2.gif/v1/fill/w_480,h_270,al_c,pstr/e89a80_91ea79e8b17849ea92771760238cabc4~mv2.gif)
(Hover Over for More)
Cinematics
The Cinematics are made in Unreal Engine 4's Sequencer.
Opening Cinematic
The Intro to the World
![Nim-Intro_Awakening.gif](https://static.wixstatic.com/media/e89a80_e27137f994d641ce84a7e9db347b32e8~mv2.gif/v1/fill/w_597,h_336,al_c,lg_1,pstr/Nim-Intro_Awakening_gif.gif)
The Intro to the Character
The Intro to the Main Goal
![Nim-Intro_EndTree.gif](https://static.wixstatic.com/media/e89a80_0073b9e10c5c4beebd28a07259c424e8~mv2.gif/v1/fill/w_597,h_336,al_c,lg_1,pstr/Nim-Intro_EndTree_gif.gif)
End Cinematic
(The End Cinematic doesn't have SFX or Music yet)
![Nim-EndCutscene_Heal.gif](https://static.wixstatic.com/media/e89a80_d5e15325ef8947dfa2ec96026a937f96~mv2.gif/v1/fill/w_597,h_336,al_c,lg_1,pstr/Nim-EndCutscene_Heal_gif.gif)
Utilizing the Healing Effect to transition from Sick to Healed Tree
The Goal of the Cut Scene
The Prototype
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The player can Hook and Tether puzzle components and NPCs together for a lot of potential Emergent Gameplay solutions to puzzles.
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The Cable itself can be interacted with to knock over Enemies or bounce on.
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Served as the foundation for the project.
Unfortunately it turned out to be too difficult to make the puzzle components fit and work art-wise so almost everything had to be cut.